Puzzles and battles – see a detailed gameplay of the new “Indiana Jones”

Audio-director of the studio Machinegames Pete Ward (Pete Ward) demonstrated the basic elements of the game process Indiana Jones and the Great Circle in fresh video. Puzzles, battles, pumping system and study of locations were awarded attention.

The plot of the game starts in a museum where professors Jones are pulled out of peaceful life through the theft of priceless artifact.

Indiana works with journalist Gina and her liaisons around the world. They confront the Third Reich, on whose side Jones competitor on the estate of Emmerich OSS. Soon the heroes find that the theft of relics is only a part of the Global Conspiracy of the Nazis.

During the passage of Indiana, all kinds of puzzles in a variety of locations will decide and confront German officers. A personal arsenal of weapons and tools will help in this protagonist.

The legendary whip serves as weapons and tools for studying locations. With it, you can overcome abysses and disarm opponents.

During the open battle, the game actively pushes to the use of the environment. Hind objects like stones, bottles, shovels, screwdrivers and so on can act as weapons.

In hand -to -hand combat, you need to monitor the timings and use powerful combinations of blows, blocks and parries. Fist fights can be interrupted at any time by taking a whip or revolver.

For secretive passage, it is recommended to hide the bodies of defeated enemies, so that the patrols do not raise the alarm.

Indiana gets new skills when finding special books. Then these abilities need to be unlocked using earned glasses.

Various skills allow the development of a character in different directions. For example, the ability “Happy Hat” gives an chance to survive after a deadly blow, and the skill “Naked Hands” will unlock the animations of finishing in close combat.

Linear levels alternate with open locations, https://cashcabincasino.co.uk/bonus/ the study of which rewards players with all kinds of secrets and even side tasks like participating in the underground fighting club.

Indiana jones and the Great Circle It will be released on December 9 on PC (Steam) and Xbox Series, including Game Pass, and in the spring of 2025 the game will settle on the PlayStation 5. Russian localization of the text in stock.

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Indiana Jones and the Great Circle

The best comments

It is very good that Indiana, unlike Lara Croft and a fight, will not kill everyone he will meet in his path

Everything looks very juicy and cool. We are waiting

It looks cool, you have to take!

He knocked the weapon out of the enemy’s hands with a whip. There is a moment when even the enemy began to shoot at the protagonist and he immediately knocked the weapon out of his hands.

-Indi, look at the same guy
-… He is sleeping

It is immediately noticeable that the front animation was corrected. It was scary to watch in the first gameplay rollers, but now it’s not bad.

Ha. Indie will tear the fascists like Dumgai Demons

It is quite possible. All hands will not reach him to pass. Too many games, too little time;)

I did not expect the game will become so expected for me

Rather, like Riddick, given the past developments games.

No hype = no desire to play. So we will write down.

Replace equality with a high value of the correlation coefficient and you can record, since for you this suddenly is a discovery.

Honestly, I am sincerely surprised by the reaction to obvious facts. How are Tango Games and their Hi-Fi Rush? And Hellblade 2? Psychonauts 2? But these are all great games. In the Xbox recent years, the marketing department does not just work badly, it seems not at all. A trailer for a few months is not marketing, this is his absence. We are here, damn it, we are talking about a franchise game with more than 40-year history. There are so many different collaborations, events, content could be invented … I would be glad to make mistakes, but in a month it is most likely expected by the next “not very successful” release from Xbox Studios. For which time they finally understand that this only Minecraft sells itself in any form, and for everything else you need to make at least some efforts, for me a mystery. In the new Wolfenstein, you only have to frantically believe.

It was a very strong impression that the game was prepared for BP or plan to fasten it later.

From which, damn, por the largest game corporations have forgotten how to marketing? The next commercial failure of the Xbox is felt, in general there is no significant interest around the game. It looks good, the skill of Machinegames is in place, as can be seen from the trailers. But it seems to you that no one really wants to sell the game. For a checkmark, the trailer is quietly and imperceptibly in the info once every few months and that’s it. In the neighborhood, Vovra argues how he will try to wave on an equal footing with the next Assassins Creed, and he, damn it, may turn out! Because around KCD2 hype is felt straight. And here is a total vacuum. It’s a pity to watch all this. Moreover, then again incorrect conclusions about the futility of the production of linear single plot games will be made again.

It looks great, but I don’t like two points. Firstly, the first-person view in the game with acrobatics and stealth. In games from a third person, the character’s animation allows you to convey the efforts that he makes, climbing the ditches near the opponent camp or scooting along the walls. Dying Light coped with this at the expense of the dynamics, but in general it works poorly. Secondly, when trained (even if we are talking about such grief as Italians) and armed soldiers allow some man to beat himself with fists and whip, instead of shooting him. If in the movie direct battles with opponents could be shown every 40 minutes and justify such behavior, then in the game it will look stupid.

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